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At today's Google I/O keynote, Google unveiled Google Play Game Services, which is designed to compete with Apple's Game Center. Like Game Center, Game Services features real-time multiplayer capabilities, leaderboards, cloud saves, and achievements.
 
The service is not limited to Android developers as Google has developed it to link gaming across Android, iOS, and the web. Google will be providing the SDK for Game Services to both iOS and web developers in addition to Android developers. As noted by Engadget, Game Services more closely resembles the now-defunct OpenFeint social gaming platform than Game Center.
Unlike Apple's Game Center application, what Google's offering is backend support for developers rather than a standalone application. Think of it more like OpenFeint than Game Center – you can sign in using your Google+ login in-game, and that login will track your identity (including leaderboard scores, achievements and saves) across various games and devices.
Several Android games have been updated with the new gaming service, including Osmos, Kingdom Rush, and Super Stickman Golf 2. The service and the SDK are launching today, with the following features:
- Achievements that increase engagement and promote different styles of play.
- Social and public leaderboards that seamlessly use Google+ circles to track high scores across friends and across the world.
- Cloud saves that provide a simple and streamlined storage API to store game saves and settings. Now players never have to replay Level 1 again.
- Real-time multiplayer for easy addition of cooperative or competitive game play on Android devices.
Google's Game Services comes several years after the introduction of Apple's Game Center. Game Center was originally introduced in 2010 and underwent a major overhaul in late 2011.

Data source: via MacRumors (By Juli Clover)




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